MUSH Help:Tutorials

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MUSHing can be an intimidating process for the uninitiated. That is why, this page has been started: to help those who have never MUSH'd to connect to our game easily! This is merely an overview and there are some excellent manuals out there such as here. Once you are connected as a guest, please feel free to type +help and +news for more information and more assistance to some of the inner-workings.

Contents

Connecting for the First Time

Opening the Client

Figure 1. Click to enlarge.

First thing is first, you have to download a client. A client will allow you to do things that the base TELNET shell will not allow you. There are quite a few out there such as SimpleMU and Atlantis. For the purposes of this Tutorial, I'll be using the venerable MUSHclient. This tutorial may expand for Mac Clients or other clients should they be wildly different from what I'll show you today.

Once you have downloaded and installed your client. Run it for the first time. You'll see the following window, at the top left hand corner of the screen you will want to click on the New World Icon. The icon is visible by it's clean white sheet.

You shouldn't worry about any of the other icons along the way. Some of them are pretty bog standard: copy, paste, help. Others aren't so standard. Still, however, don't worry about them just yet.





Creating the World

Figure 2. Click to enlarge.
Figure 3. Click to enlarge.
Figure 4. Click to enlarge.

Click New World. What will appear is an information box asking you if you'd like to load an existing world. Since, we don't have an existing world just yet, you'll want to hit No. However, once you have the world created and saved as a seperate file on your harddrive, you'll want to press Yes. Saving a world as a seperate file allows you to save all of your preferences to that world: timers, fonts and color choices and the like.

When you press No to the question, another box will pop up. This will ask you the address to the World, what you would like to name the world, as well as it's port number. For us here at NYC, our address is on our front page. So, this is just a matter of copying and pasting into their areas. Once you set that, as per the image, press Okay.

Final Steps

Figure 5. Click to enlarge.
Figure 6. Click to enlarge.

If you are successful, it will connect you to our world and, what shows on Figure 5, the title screen will appear. If the white on black stylings from default aren't your thing - you can always change that. When you have a character name in mind, you can jump directly into creating that character skin. If you already have a character then you can just connect just as it says on the title screen. There are a couple of other commands at your disposal at the title screen: Who, quit, news, and help. All of these are explained on the screen itself.

If you are connecting for the first time and don't have a character name already picked out, you may connect as a guest. Type connect guest guest to do so.

No matter how you connect the first time, either by creating a new character or connecting as a guest, you'll be given the same disclaimer (fig.6). It will also show you our Bulletin Board. Should you agree to our disclaimer and our terms of service, Type Agreed and hit enter.

And, that's it! Welcome to the Game.

ComSys

What is Communication Channels?!

Comsys are sub-global rooms that are mostly open to everyone in the game. You can turn them on and off at will. What happens on a Channel is Out of Character and are used mainly to get to know your fellow players, set up scenes between characters, and all that fun-stuff. There are a few different channels depending on interest. From the general [Public] channel for everyone. To the [Newbie] channel really to get everyone acclimated and to help new guys out on the intricacies of commands and all of that. Each of these channels has an alias. Aliases are used as a command to speak on channel X.

Figuring out your Aliases

To see the channels you may already be on, type comlist which will yield something like the following:

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
comlist
Alias      Channel              Title
ma         Mage                                                           [on]
pub        Public                                                         [on]
You have 2 channel aliases.

Speaking on a Channel

Simple Speaking!

Say you want to say hello to the guys on the [Public] Channel. Seeing from your comlist, list your alias for channel [Public] is pub so, what you'd want to write is:

pub Hello! 

Yielding:

[Public] Ms.Information says, "Hello!"

Note the following:

  • Unless you have turned off command echo, you will see both your command and the spit out at the same time.
  • That it will always preface whatever you say on the channel with: name says, " "

Doing Things!

Say, now, that someone has 'waved' to you. How would you do the same? It's as simple as adding a colon between what you want to do. This is called an Emote or conversely a Pose. For instance in this example you would type:

pub :waves! 

Yielding:

[Public] Ms.Information waves!

Note the following:

  • The Colon removes the 'says' part of the command as well as the quotation marks. Making what you say an action.

Owning Things!

Finally, you want to say something you own in the third person. Honestly, this is rarely used, but for completeness sake I'm going through it. To say you own something, instead of colon you would use a semi-colon. In this instance you could type:

pub ;'s sheet isn't all that done yet. 

Yielding:

[Public] Ms.Information's sheet isn't all that done yet. 

Note the following:

  • Semicolon does everything the colon does, but it also removes the space between name and message. Allowing for easy insertion of an apostrophe.

Turning them Off and On

Sometimes, the channels can be distracting and they would need to be turned off so you can concentrate. In this instance all you need to do is type: alias off.

To turn them back on you would type alias on.

Changing The Look of the World

For some, MU looks like a blast from the past. Or, more derisively like playing on an Apple IIe. Though the default way a Client will allow a world to look like, is somewhat 'retro,' it doesn't have to. For me, changing the look of it is one of the first things I do before I even open the World up.

Adjusting to Fit

Click File then World Properties this will bring up the main configuration window. It will also show the address of the World you are currently connected to. However, pay mind to the Left Hand Pane. For fully adjusting how the world feels and looks you will need to go to three places on that list:

  • Appearance --> Output
  • Appearance --> ANSI Color
  • Input -- > COMMANDS

Appearance -- > Output

This option under the Appearance option brings up a lot of ways in how the world will output out to you. Personally, I don't do anything to 98% of this window, but take a look around to see how you'd like it. In any case, there is a box Font in the first third of the window. Do the following to change the font displayed:

  • Click - OVERRIDE DEFAULT - there should be no check-mark there.
  • Click - FONT -
  • Find a Font you like looking at.

Author's Note: Unless it is a Monospace/programming font, you run the risk of throwing off the spacing for things like your +sheet or the map. The Author recommends the font Consolas, widely believed to be the most beautiful programming font.

Appearance -- > ANSI Color

Going to the ANSI color option brings up the main and default color-set as well as a Vibrant Option. You may change the colors to ones you like and feel better looking at. I keep things simple and just swap the vibrant and normal color sets and do a simple adjustment. In my personal settings, I make the font text black (indicated by the T) and the background color the lightest gray it allows (indicated by the B).

Input -- > Commands

This is actually the same as Output, except it controls how the text box at the bottom looks. Again, the only thing I change is the Font which is, this time, located at the bottom of the Window. I usually like matching fonts, too, but you can make it whatever you'd like here as well.

List of Commands

This is not an exhaustive list of commands but a more cheat-sheet. Exhaustive files about these commands can be found by typing +help. In fact:

+help

Typing +help will bring up the table of contents of all of the commands that we have installed into the MU itself. The plus sign is 'on top of' whatever was in the base code to begin with. This has almost all of the cognizant game functions and commands and how to use them. Everything should be there from our Alt policy (+help alts) to viewing who is in what Legacy (+help Legacies). This command is the be - all and end-all of how to use our game.

+sheet

Typing +sheet is something that everyone should get in the habit of doing on a regular basis. This is, obviously, your full sheet as it appears normally in the table-top version of Mage: the Awakening. Derived stats are automatically created and, the game keeps track of your health and Experience Points here as well. It will look like this:

---------------------------------*  Elgin  *----------------------------------
    Age:                             Concept: Templar Seeker
    Virtue: Charity                  Path: Obrimos
    Vice: Gluttony                   Order: Invisible College
    Shadowname: Arete                Legacy: 
    Cabal:                                                                        
-------------------------------*  Attributes  *-------------------------------
           Mental                   Physical              Social
       Intelligence     2     Strength         3     Presence         3       
       Wits             2     Dexterity        2     Manipulation     2       
       Resolve          2     Stamina          2     Composure        3       
---------------------------------*  Skills  *---------------------------------
           Mental                  Physical               Social
        Academics        1   Athletics       3   AnimalKen        -           
        Computer         -   Brawl           1   Empathy          -           
        Crafts           -   Drive           -   Expression       4           
        Investigation    1   Firearms        -   Intimidation     2           
        Medicine         -   Larceny         -   Persuasion       3           
        Occult           2   Stealth         1   Socialize        2           
        Politics         -   Survival        2   Streetwise       -           
        Science          -   Weaponry        -   Subterfuge       -           
------------------------------*  Specialties  *-------------------------------
 Academics: Rote                        Athletics: Rote
 Expression: Rote                       Expression: Oratory
 Occult: Crusader Orders                Socialize: Meetings
---------------------------------*  Merits  *---------------------------------
 Dream: 2                               Eidetic Memory: 2                   
 High Speech: 1                         Language - Latin: 1
 Meditative Mind: 1                     Mentor: 1
 Status Order: 1                                              
---------------------------------*  Arcana  *---------------------------------
 Fate: 1                   Life: 2                   Prime: 1               
 Spirit: 2              
---------------------------------*  Rotes  *----------------------------------
 Analyze Enchanted Item: Prime 1        Healer's Trance: Life 1                
 Inscribe Grimoire: Prime 1             Interconnections: Fate 1               
 Self-Purging: Life 2
-------------------------------*  Et Cetera  *--------------------------------
 Derived Stats                          Traits
 Size - 5                               Willpower * * * * *                
 Defense - 2                            Mana * * * * * * * * * *         
 Initiative Mod - 5                     > Wisdom * * * * * * *             
 Speed - 10                             > Gnosis *                        
 XP Earned -  /                                                            
 Spendable XP - 0                                                          
----------------------------------- Health -----------------------------------
                            [ ] [ ] [ ] [ ] [ ] [ ]                            
                   Bashing: 0 - Lethal: 0 - Aggravated: 0                    
-------------------------*  See also: +sheet/magic  *-------------------------

+sheet/magic

You might have noticed at the bottom of the above that there is also See also: +sheet/magic. What this is, is a truncated mini-sheet for all of the magical details of the Mage Template, listing magical tools as well as your character's Nimbus. It will look like this:

---------------------------------*  Elgin  *----------------------------------
    Age:                             Concept: Templar Seeker
    Virtue: Charity                  Path: Obrimos
    Vice: Gluttony                   Order: Invisible College
    Shadowname: Arete                Legacy: 
    Cabal:
---------------------------------*  Arcana  *---------------------------------
 Fate: 1                   Life: 2                   Prime: 1               
 Spirit: 2              
---------------------------------*  Rotes  *----------------------------------
 Analyze Enchanted Item: Prime 1        Healer's Trance: Life 1                
 Inscribe Grimoire: Prime 1             Interconnections: Fate 1               
 Self-Purging: Life 2                                                                        
---------------------------------*  Nimbus  *---------------------------------
 The bleeding outline of white light enfolds him, a pale glow for subtler
 magic and growing into a vivid fire for vulgar effects. The soft sound of 
 chanting fills the background, the language sounding like Latin, then Greek,
 French, and other bits that meld together.
-----------------------------*  Magical Tools  *------------------------------
 The symbol of a dove stamped on a 10-carat gold pendant like a saint's 
 medallion.
------------------------------------------------------------------------------

It's important, then, to have these filled out when you come out of Character Generation.

@mail

Players can communicate with other admins, storytellers, and players using in-game @mail system. @mail acts much like e-mail, allowing you to send a message to one or many people, set a subject, and fill out the body with text. help @mail lists all the commands you can use with the mail system, but the basic system is straightforward and user friendly.

Checking @mail:

  • @mail: Lists any @mail you may have.
  • @mail/read <#>: Reads the selected message.
  • @mail/clear <#>: Sets the message to be deleted
  • @mail/purge: Deletes all @mail marked as flagged.

Sending @mail:

  • @mail <name> <name> <name>=<Subject>
  • -<Enter body of your message.>: Sets up a message.
  • @mail/proof: Reviews your message before sending it.
  • @mail/abort: Cancels the message if you don't like it.
  • --: Sends your message.
  • @mail/fwd <#>=<name> <name> <name>: Sends a message in your mailbox to another person or people.

Formatting @mail:

  •  %R: Adds a new line.
  •  %T: Adds an indent.

Example:
@mail Skye=Testing My @Mail
-Hi, Skye, %R%TI'm a new player who is testing my @mail. I hope you can read this easily.%R- Orkney


The formatting codes set up indents and line breaks. The finished message will look like this:

---------------------------------------------------------------------------
From:  Orkney            Subject: Testing My @Mail
To: Skye
---------------------------------------------------------------------------
Hi, Skye, 
         I'm a new player who is testing my @mail. I hope you can read this easily.
- Orkney
---------------------------------------------------------------------------

If you're happy with it, type -- or @mail/send to send it to the other player(s).

+request / +myjobs

The main way in which communication between player-character and storyteller occur, is through jobs. Jobs are notes about SINGLE things that are taken care of and then closed. These range from: Questions about a Plot, Experience Point Requests, and anything that you might be able to have a question about. This is, however, one of the more confusing things to work. The help file for this is +help request.

The first thing to do, then, is to bring up your table-of-contents. To do that a player character will type +myjobs this will bring up a list of all of the jobs and which Staffer it's assigned to as well as it's status. It will look like this:

=============================| Revelation +Jobs |==============================
*  Job# Title                                Due On   Assigned To      Status  
-------------------------------------------------------------------------------
     1 +ORDER TOOL                           1/23/13 Angus              NEW  
==========================| * Denotes New Activity |===========================

From the left hand side, you'll note the number of your job. When it was due, or if it's overdue. What staffer it looks to have been assigned to and if it's New. New being that it hasn't been responded to, as of yet. Basically, it's like looking at a list of emails that you have. To see what is in that 'threaded email' then is type the following +myjob <The Job's Number>. Doing this will open the message allowing you to read what's inside.

Finally, to respond to a message, which will tack on to the bottom of what you see, you will want to type +myjob/add <The Job's Number>=Your Message.

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