Description of the Daoine forthcoming.
The Daoine remember the truths behind faerie tales, when princes weren’t charmers but blood-soaked warriors and when wicked queens danced in red-hot iron boots until they died. Justice is the Daoine’s calling; through their mastery of the Fate Arcanum, they offer vengeance to the wronged and justice to those the world seems to pass by. The Daoine are the deus ex machina at the end of the faerie tale, the twist of fate that ensures that the wicked stepsisters’ eyes are plucked out by white doves and the woodsman’s axe is freshly sharpened when he goes to check on the ruckus at grandma’s house.
The Daoine (pronounced DEE-nee or THEE-na) are usually less frivolous and impulsive than their brethren on the Path of Thistle -- or at least, the stereotype attached to their fellow Acanthus. The Daoine emulate the high courts of the Fae: the sidhe lords of the British Isles are their exemplars, and the Good Folk comport themselves with solemn, ethereal grace. Most Daoine adhere to a strong code of etiquette, instilled in them by their tutors, and put great stock in proper behavior. A crass or boorish individual finds it much harder to secure a Daoine’s aid than someone who is gracious, polite and respectful. The exact code of hospitality varies from mage to mage. Some Daoine put great stock in old tales of mortal dealings with the Fair Folk. Other Daoine expect the formal decorum of Victorian gentry.
The Good Folk (so nicknamed because, like the faeries the Daoine imitate, to call them by an unkind name may invite their wrath) bring justice of the Fae, little remembered now outside of faerie tales and folklore. Scottish mages of this Legacy in particular dispense with fair punishment like royalty of old, cold and unreachable, radiant in their restrained wrath. They employ their mastery of hexes and curses against those who abuse humanity's most helpless members with devastating effect, though rarely wield their arts lightly. Many Daoine take cold delight in drawing upon the old faerie tales for inspiration in their methods: abusive parents who lock their child in the basement find themselves trapped in a crashed car whose doors won’t open and whose windows won’t break, sinking into the water, or a murderer slips and falls in the same incinerator he used to dispose of the evidence.
In many ways, the Daoine are relics of an older time, when justice was harsh and mercy rare. The Good Folk see their duty as the balancing hand of fate, ensuring that good and evil receive their just deserts. To this end, Daoine also use their mastery of Fate in beneficial ways. Some rewards are quickly arranged: a Daoine sees a man give a lady his seat on the bus; later that evening, the gentleman finds $50 in the gutter. Other times, the Daoine put as much careful thought and effort into rewarding the just as punishing the wicked. In keeping with the Daoine’s belief in a karmic balance, many Daoine would like to bestow as many rewards as punishments. Sadly, in the World of Darkness, they are called upon for the latter much more often than the former.
- Name: Daoine
- Nickname: The Good Folk
- Primary Arcana: Fate
- Parent Path: Acanthus
- Members: Brigid
1st Attainment: Eye and the Fist
Prerequisites: Gnosis 3, Fate 2, Space 1, Occult 2
2nd Attainment: Slings and Arrows
Prerequisites: Gnosis 5, Fate 3
3rd Attainment: Doom of Promise
Prerequisites: Gnosis 7, Fate 4
- The Daoine never forgot their Celtic origins. The bastion of their Legacy purportedly lies somewhere in the British Isles or Hibernia, although exactly where remains a matter of heated contention. What would the Good Folk need to safeguard?
- They claim no links to Morgan la Fey or Arthur, two arguably of the most divisive figures in British lore.
- The Legacy enjoys buoyant popularity among Anglesey's Acanthus, spurred in large part by the Camelot movement. Supporters view the Daoine as a natural counterbalance to restore justice and honour to a corrupt society.
- A historical relationship between the Scottish fae and the Silver Ladder may owe its origins to pacts of the Daoine with the so-called Seelie Court.