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Some rewordings, see if any of this language helps simplify language while still retaining all important details. Regards, --Epikoros 12:45, 13 April 2013 (EDT)

Mage.png CharGen: XP Costs

Raising Arcana

Increasing your magical ability is a major achievement. You need to justify learning Arcana with some logical reason (see below) and IC events. Arcana higher than level 2 will be reviewed closely for evidence of character development.

  • XP Request: Your written explanation needs to demonstrate a growing understanding for Practices at the new Arcana level, instruction (if required), and examples from RP. BG events do not apply. See Tome of the Mysteries for more on Practices.
  • Sample Sources: creative thaumaturgy, exceptional spell use, grimoires, magic item creation, magical study (library, rotes, magic items), mentorship, sacrifice (e.g., sacrifice a year's memories to learn a mage's research from a memory spirit) and discovery (experience arcana, Supernal phenomena or manifestations).
  • Self-Study:
    • Your +request should detail the exercises and methods you use to learn.
    • You can learn up to the fourth dot of a Ruling Arcanum without instruction, or up to the second dot of a Common or Inferior Arcanum. (MtA p. 132)
    • Through self-study, you can't raise any Arcana to a value higher than your Academics or Occult, whichever is greater.
    • XP wait times are increased to 1.5 IC weeks x new level in XP, up from 1 week x new level. (Example: A Moros wants to increase Forces from 1 to 2, at a cost of 14 XP. If she does so with instruction, she must wait at least 14 IC weeks before raising Forces again, to 3. If she can't find a teacher, she can increase Forces to 2 through self-study, but if she does so she must wait 21 weeks before she can raise Forces to 3.)
  • Instruction:
    • Learning Arcana through instruction is faster and can be used to achieve higher levels of ability than self-study.
    • To learn the fifth dot in an Arcanum, you must receive instruction from a Master of that Arcanum who walks the matching Path. For example, learning Mind 5 requires instruction from a Mastigos who knows Mind 5.
    • Once per IC month, you can petition your Mentor (merit) to teach an Arcanum.
      • Roll Manipulation + Persuasion + Mentor dots - new Arcanum level - any penalties. Successes must equal the new Arcanum level to successfully learn the new dot.
      • Mentors can't teach a dot of an Arcanum they don't possess. (Example: A Mentor with Spirit 3 can't teach the fourth dot of Spirit.)
      • Expect to have a favor asked of you in return.
Raising Gnosis

Gnosis measures how magical your soul is, and Gnosis raises represent Supernal advancement that bring a mage closer to his Watchtower. You need to justify raising Gnosis with examples of directly exposing yourself to Supernal experiences (see below) and IC events. Gnosis will be reviewed closely for evidence of deeper Supernal understanding.


Starting Gnosis
Wait Period
1 month active
2 months active

  • XP Request: Your written explanation needs to include examples from RP where you experience Supernal mysteries, overcome the Lie, and embody your Path. Show how you came closer to your Watchtower and changed your perspective of the Fallen World, and the changes that brought to your life. Events from your background or previous Gnosis raises do not apply.
  • Logs: At least one log must be supplied for Gnosis 1 to 3. Two logs are required for Gnosis 4+, and staff may request additional +vouches or evidence.
  • Example Supernal Experiences: Awaken a Hallow, epiphany, experience the Mysteries, extended time spent in Awakened affairs, frequent magic use, joining a cabal, Legacy creation, magical experimentation, rejection of shadow life, solving supernatural mysteries, spell creation, study of Supernal phenomena, time Awakened
  • Drawbacks: When a mage increases his Gnosis, he fundamentally alters his very soul. He abandons the Lie for the Supernal Realms, and loses some of his humanity in the bargain. As he withdraws from mortal affairs and becomes more inherently magical, Paradox hits harder, and the Fallen World rejects his presence with growing intensity.

Learning Rotes

The Orders provide common rotes as a benefit of membership. A mage in good standing uses her Status (Order) merit to learn rotes from her Order without need for any rolls. Creative thaumaturgy, restricted spells or rotes from other books can only be obtained through roleplay.

  • Routine Access: Members in good standing of an Order have free and unlimited access to certain rotes through their Order, based on their Order Status and the dot value of the rote they want. Any mage can access rotes in this way without time restrictions or special justification.
    • Rotes from the Core Rulebook: Mages can routinely access any of these rotes whose dot values do not exceed their Order Status.
    • Rotes from your matching Order Sourcebook: Mages can routinely access any of these rotes whose dot values do not exceed their Order Status - 1. These are somewhat rarer and more closely-kept than the traditional rotes in the Corebook, which are quite common and relatively unrestricted.
    • Example - A Columbine with Order Status 3 can routinely access any Core Rulebook rotes with dot values of 3 or less, and any Mysterium Sourcebook rotes with dot values of 2 or less. He cannot routinely access any rotes from other sources-- to learn such rotes, he must request exceptional access or find other sources (see below).
  • Exceptional Access: Once per month, when a mage does not meet the Status (Order) requirements to routinely access a rote, she can make a request for exceptional access. Whether petitioning a Mentor or the Order at large, the mage can expect to be asked a corresponding favor in return. Frivolous, excessive or repeated requests are frowned upon in ways that only senior willworkers can manage to frown.
    • Mentor:
    • Petition:
  • Other Sources:

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